![]() May you all have a joyful gaming experience!Ībout This Game "Command a battle on the chessboard. ![]() I would like to extend my advance wishes for the game's great success! Please remember this sentiment, and I hope that ten years from now, we can meet again! As long as we can survive, we will do whatever it takes to persevere and eventually create a game that everyone will enjoy and appreciate. If a game isn't well-received, we'll use the experience gained from failure to make the next game better. After careful consideration and deliberation, I decided to use 302 Studio's flagship IP, " Dungeon No Dungeon," as a foundation and incorporate a series of original game mechanics revolving around auto-battle chess gameplay, drawing from the basic mechanics of "Tiny Civilization." This idea was also recognized and supported by the developer of "Tiny Civilization," Xiren.Īlthough the road ahead has been challenging, we have never regretted embarking on this journey. When I first played "Tiny Civilization," it sparked a great sense of inspiration in me, and I immediately had the idea of creating a variation of the game. The initial inspiration for "Tyrant's Endgame" came from an indie game called "Tiny Civilization" on Steam. ![]() I am Wanzi, the developer of "Dungeon No Dungeon: Tyrant's Endgame" from 302 Studio. The game is about to go live, and what I want to say is.
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